Gaia Campaign
This is a high magic, high adventure, multi species campaign. Most intelligent species generally get along. Speciesism, racism, sexism, nationalism and all other forms of fanaticism do occur, but mostly not widespread and not widely accepted. You don’t have to like Them, diversity is simply good for business. The gods can, but rarely do, intervene directly in the lives of mortals. Usually they leave it to their clerics and paladins and the Hero’s and Adventurers of the world to see things set right. Technology and science do exist but are never left to pollute or threaten the natural world.
Gaia is a big world, 32.400 miles around the equator, it has a huge Northern continent, a smaller Southern continent, some big islands and lots of smaller islands. Between Northern and Southern lies the Inner Sea and around them the Deep Ocean.
Gaian Year and Calendar
Gaia has a year with 12 months of 4 weeks of 9 days each. A day is 24 hours of 60 minutes long.
The days of the week are:
Earthday – Waterday – Airday – Fireday – Natureday – Starday – Sunday – Moonday – Soulday.
Soulday being the restday (For those who can afford rest&hellip
On the Northern Continent the new year starts a week after Winter Solstice. The months are mostly known as:
1 – Moon of Silence / Snowmonth
2 – Moon of Howling Winds / Hungermonth
3 – Moon of Awakening / Budmonth
4 – Moon of Young Live / Birthmonth
5 – Moon of Flowers / Matchmonth
6 – Moon of Hay / Haymonth
7 – Moon of Warmth / Heatmonth
8 – Moon of Harvest / Harvestmonth
9 – Moon of Fruits / Gathermonth
10 – Moon of Leaves / Nutmonth
11 – Moon of Hunting / Meatmonth
12 – Moon of Long Nights / Darkmonth
On the Southern Continent the new year starts a week after Summer Solstice. The months are mostly known as:
1 – Moon of Heat / Drymonth
2 – Moon of Dusty Winds / Dustmonth
3 – Moon of Rain / Rainmonth
4 – Moon of Young Live / Birthmonth
5 – Moon of Growing / Growthmonth
6 – Moon of Mating / Matchmonth
7 – Moon of Harvest / Harvestmonth
8 – Moon of Cool Winds / Coolmonth
9 – Moon of Hunting / Meatmonth
10 – Moon of Traveling / Travelmonth
11 – Moon of Building/ Buildmonth
12 – Moon of Warm Winds/ Warmthmonth
Whenever people are unsure of which month is meant they simply refer to the month’s number. There are many local ways of referring to the year but the worldwide timeline for Gaia is the time passed after Completion. It is now the Year 12010 After Completion.
Gaia’s Gods & Divine Domains
On Gaia there are 9 Divine Domains, each with 7 sub-domains, each Domain with an upper-god/goddess and each sub-domain with its own god/goddess. All gods are in essence both male an female and can appear as anything they want. Mostly they manifest themselves as a Presence rather than a physical form.
Divine numbers: 3 – 4 – 7 – 9 – 12
Divine Domains and their Gods:
Earth – Water – Air – Fire – Nature – Star – Sun – Moon – Soul
Earth --------------------------- Bumi
Mountains/Volcanoes --- Gunung/Gunung Berapi
Caves/Mining --------------- Gua
Smiths/Forging ------------ Tempa
Farming/Soil ---------------- Tanah
Fertility ----------------------- Kesuburan
Harvest ----------------------- Panen
Home/Family --------------- Keluarga
Water -------------------------- Basah
Springs/Wells -------------- Mancur
Rivers/Running Water --- Sungai
Lakes/Pools ----------------- Tasik
Sea/Ocean ------------------ Lautan
Trade -------------------------- Perdagangan
Ice ------------------------------ Es
Precipitation ---------------- Hujan
Air --------------------------- Terbang
Wind ------------------------ Angin
Flying ----------------------- Penerbangan
Travelling ------------------ Perjalanan
News ------------------------ Berita
Freedom ------------------- Kebebasan
Storm ----------------------- Badai
Endeavour ----------------- Berusaha
Fire ------------------------- Kebakaran
Power/Energy ----------- Tenaga
War ------------------------- Perang
Thunder/Lightning ------ Guntur
Passion -------------------- Gairah
Destruction ---------------- Pengrusakan
Cleansing ------------------ Pemurnian
Glory ------------------------ Kejayaan
Nature ------------------------ Alam
Weather --------------------- Cuaca
Hunting ---------------------- Berburu
Herding/Husbandry ------ Menggiring
Wildlife ----------------------- Margasatwa
Birth/Growth ---------------- Lahir
Seasons --------------------- Musim
Balance --------------------- Keseimbangan
Star (Magic) ----------------- Bintang
Arcane Power --------------- Sihir
Laws --------------------------- Undang
Knowledge/Exploration -- Pengetahuan
Crafting ----------------------- Kerajinan
Divine Power ---------------- Ilahi
Protection ------------------- Perlindungan
Constructing ---------------- Membina
Sun (Light) ----------------- Cahaya
Love -------------------------- Cinta
Healing --------------------- Menyembuhkan
Teaching ------------------ Pengajaran
Justice ---------------------- Keadilan
Nobility/Kindness ------- Bangsawan
Understanding ------------ Memahami
Friendship ----------------- Persahabatan
Moon ----------------------- Bulan
Time ------------------------ Waktu
Change --------------------- Laman
Dreams --------------------- Mimpi
Luck/Fortune -------------- Beruntung
Mystery --------------------- Gaib
Destiny --------------------- Takdir
Attraction ------------------ Tarik
Soul ------------------------- Jiwa
Night ------------------------ Malam
Death/Loss ---------------- Rugi
Art --------------------------- Seni
Sacrifice -------------------- Pengorbanan
Compassion --------------- Iba
Language ------------------ Bahasa
History ---------------------- Sejarah
Creation, Dreamtime & Dawn of the First Races
First the Nine Primal Gods created themselves, then the world and everything around it, then They created the plants and animals. This period is called the Dreamtime, when time passed unmeasured. Then the gods created the First Races and called in to being the 63 Secondary Gods, who in Their turn taught the Races how to live and survive on Gaia. The gods were pleased with Their work, but They felt Gaia to be unfinished and set to creating more Races to bring color and diversity to Gaia. This period is called the Dawn of the Races and ended with the Completion, when the gods gave the world over to the Races to live in and themselves went to live in the Heavens. The First Races are:
Bumi ----------- Dwarfs
Basah --------- Merfolk
Terbang ------- Griffons
Kebakaran --- Chromatic Dragons
Alam ----------- Worg
Bintang ------- Humans
Cahaya ------- Metallic Dragons
Bulan ---------- Centaurs
Jiwa ------------ Elves
The First Races may pride themselves as being the first, but the later Races were not created with less love or consideration. All Races have their place, even the ones mistakenly created by magic, like the Kobolds, Gnolls and Goblins.
Languages spoken on Gaia
• Abyssal (Abyssal*) – Demons and other evil Outsiders
• Aquan (Greek) – Merfolk, aquatic creatures, water-based creatures
• Arachnid (Gnome*) – Arachnids
• Auran (Gaelic) – Raptorans, Griffons, Giant Eagles, flying creatures, air-based creatures
• Bariaury (Czech ) – Bariaurs
• Cataury (Thai) – Liontaurs, Leopartaurs, Tigertaurs
• Centaury (Quichua) – Centaurs
• Common (English) – trade-tongue and religious-tongue everywhere on Gaia
• Draconic (Drow*) – Dragons, Kobolds
• Druidic (Welsh) – druids only
• Dwarven (Dwarven*) – Dwarfs
• Elven (Elven*) – Elves
• Giant (Klingon) – Cyclopes, Ettins, Giants, Ogres, Trolls
• Goblin (Goblin*) – Bugbears, Goblins, Hobgoblins
• Gnoll (Lizardspeak*) – Gnolls
• Girataury (Let) – Girataurs
• Halfling (Halfling*) – Halflings
• Human; Western, Northern, North Mountain, Central, Eastern, Southern and Eye Dessert (Russian, German, Dutch, Spanish, Mandarin, Swahili and Sanskrit) – Humans
• Ignan (Arabic) – fire-based creatures
• Orc (Orc*) – Orcs
• Reptilian (Reptilian*) – Lizardfolk, Troglodytes
• Sylvan (Fey*) – Dakon, fey creatures, plant creatures, Unicorns
• Terran (Hungarian) – Gargoyles, earth-based creatures
• Underdark (Mordor) – Drow, Duergar, Morlocks, Svirfneblin
• Worg (Norse) – Worgs
• Zebraury (Tagalog) – Zebraurs
*
http://www.tilansia.com/langconvert.php
Gaian Geography
Northern Continent
The northern continent ranges from the arctic North Pole to the sub-tropics and even tropics in the south, and from East to West nearly spans the whole world.
Shuncullakta (Heartland) Climate: Temperate.
The land is almost square and about 360 miles long and wide.
Land of Centaurs. Where the seven Founding Clans and their off-shoots live, where all land is Clanland and no strangers are left to roam without an escort unless it is in the trade cities or on the open trade roads along the borders. The North-Western hills-country is known as Upiana Allpa (Drink Lands), a wine- producing region with Yurac Rumi (White Stone) as the principal trade center. Along the Jatun Yacu river Lies a 30 miles wide farming-belt with halfway along the border Chushi Yapuc (Happy Ploughman) as the main trade-center. Along the Northern and Eastern borders lies a 60 miles wide belt of wooded hills with at the North-Eastern point Rumi Sacha (Stone Forrest) as the main trade center. Most Centaurs here are hunters but some breed ponies or sheep. The rest of the land is lush plains and small rivers where the Centaurs mainly herd beef cattle, sheep, horses and some other herd animals. At the two Southern border points lie the trade-centers Alli Quiha (Good Herb) South-East and Misqui Challua (Tasty Fish) South-West. Northern Border: Northern Mountain Range, Dwarven kingdoms, Human Tribal Lands, Small bands of Orcs, Goblins or other Mountain dwellers. Eastern Border: Estivanna (Elvenforrest). South/ South-Eastern Border: Rillallee(Lifehome)/ Halfmark Marches & Wood. Western Border: Jatun Yacu (Great River), over the river are Human kingdoms, of which Thorberholm and Steinwold share the river-border. There is peace and prosperous trade with all the neighbouring lands.
Rillallee (Lifehome, better known as Halfmark.) Climate: Temperate.
It is more or less rectangular in shape. About 400 miles from east to west and 180 miles north to south. Woodlands to the north in a point between Shuncullakta and Estivanna. And along the Southern border of Shuncullakta and forming the biggest part of Rillallee: the marches and swamps ending by the Great Lake of Thurmere (Thunder lake).
The Halflings live in small communities and make a living by herding Capybara, fishing and collecting many different herbs and funguses for eating, medicines and dyes.
Note: 10 generations ago a power-full Cleric granted 2 families shape-changing abilities. One family could change into Foxes, the other into Hunting Otters. The ability is passed on recessively. HH results in pure Halflings, HO and HF can shape-change and FF, OO or FO are not possible and don’t result in pregnancy. Now about 20% of Halfmark’s population can shape-change to either fox or otter form. They are allergic to silver which causes 1D3 Burn-damage/round. They Regenerate and Resurrect after exposure to moonlight. Moonlight or strong fish/blood-stench provoke Shape-change, a Will-check is needed to avoid this. Obviously all non-magical items and clothing doesn’t change and drops to the ground or hinders the Halfling until taken off.
Shape-change is a Standard action, changing from Otter/Fox to Halfling results in being 1D3 rounds Dazed. The Otter/Fox has the same stats as the Halfling with extra: +2 AC, +2 BAB, Bite 1D3, +8 Perception, +8 Swimming/Acrobatics and +8 Scent.
Estivanna (Elvenforrest, AmaNimElTraSolEstiVanna=BeautifulDeepGreenTreeMemoryElvenForrest).
Climate: Temperate. Estivanna is roughly oblong and about 540 miles from North to South and some 720 miles from East to West.
North lies the Great Northern Mountain Range, west lies Shuncullakta, south-west is the Halfmark, south the big lake of Thurmere (Thunder lake) and east the Wild Moor.
Great Bear Clanlands Climate: Arctic
The northern border spans some 30 miles, each valley is about 90 miles long and the southern border spans nearly 180 miles.
North of Shuncullakta. In the north White Bear Mountain and the White Bear Glacier, from there three valleys; The eastern Big Brother, the middle Twins and the western Big Sister. With rivers of the same names, which vanish underground just before reaching the Shuncullakta border. Above ground south and west lie wild lands and below ground are Dwarven Mines.
Thurmere (Thunderlake) Climate: Temperate
Spanning a huge 1080 miles from east to west and between 360 miles from north to south.
There are many small and some big islands along the rim and two big islands in the middle with a scattering of smaller ones around them. On the two big islands live fighting monks. On one island males, females on the other. They are mostly humans but other species are also admitted. There is a thriving nation of Merpeople living in the lake as well as lake dolphins.
The Jatun Yacu ends in the Thurmere but continues as Big River from the south-west bank of the lake. Big River continues going south for an other 1800 miles before reaching the enormous seaport of Bellamar.
Southern Continent
The Southern Continent is much warmer than the Northern Continent, and in the middle it is very dry with a vast dessert surrounded by mountains and savannahs. On the savannahs live Zebraurs, Liontaurs and giant Girataurs, amongst other strange creatures. In the tropical jungle areas live the large Tigertaurs and the smaller Leopartaurs. On a big island near the Southern Continent live the Arachnids, huge intelligent spiders who herd their own food animals and trade their Weavings.
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Run swift, run free!