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» DnD Sheets » Campaigns » Pathfinder » Standard PC Races & Standard ...
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Standard PC Races & Standard PC Monster Races
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Post is unread #1 Nov 17, 2010, 9:20 pm   Last edited Nov 29, 2010, 9:48 am by Kuritaki
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Kuritaki
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Standard PC Races & Standard PC Monster Races

On Gaia there are 14 standard PC races that start normally at 1st level and there are 9 standard PC monster races that have to complete 6 monsterlevels before they start taking levels in classes. Other intelligent creatures can become PC’s a the GM’s discretion but for them the monsterlevels will have to be custom made at need.
There are also possible crossbreeds between species that sometime do occur. They do not occur often and mostly with the adaptable Humans, although other crosses can happen. There are now 5 Crosses available as standard PC races. Of those the Half Elf is the most common and most accepted by all races.
The 3 Human/Other races start at 1st level and don’t take monsterlevels, the Ligertaur takes monsterlevels.
Metallic Dragons can Shapechange and mate with other races, sometimes producing offspring. Half-Dragons take Dragon levels, taking mostly after their non-Dragon parent.

Bariaur (Goat-Centaur)
Dwarf
Elf
Gnoll
Goblin
Halfling
Human
Kobold
Leopartaur
Lizardfolk
Merfolk
Orc
Raptoran
Worg

Half-Dragon
Half-Elf
Half-Giant
Half-Orc
Ligertaur

Brownie
Centaur
Griffon
Liontaur
Nymph
Pegasus
Pixie
Tigertaur
Unicorn

The descriptions can be downloaded under Kuritaki in Files. .........................
Run swift, run free!
       
Post is unread #2 Nov 20, 2010, 9:44 am   Last edited Nov 20, 2010, 9:58 am by Rasengan2theface
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Rasengan2theface
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you should probably divide these up a little better, the way it looks now it seems like you have a Bariaur Half-Elf Brownie rather than a Bariaur, a Half-Elf and a Brownie

you also seem to be a little...obsessed, with "taur" races that seem redundant

Bariaur - I honestly am not sure what this is just from the name.

Half-Elf - Standard.

Brownie - I sure hope this is one of those "Needs 6 Monster levels" races

Dwarf -Standard

Half-Giant - I would think you'd be better off with Goliath's than a Half-Giant. My only rationalization with this is that they're magically created...otherwise you have "logistics" problems with proving how this works.

Centaur/Zebraur - Centaur are a classic creature and understandable, I don't think you need to give a name for "Zebraur" since it's just a variant of a Centaur that just happens to be striped. Think of it if you were doing it with people, you'd be called a racist. This seems more like a "Regional" thing than a "Race" thing since they're a type of Centaur.

Elf - Standard

Half-Orc - Standard

Griffon - I don't really see how this would be a playable standard race unless the Griffons in this world are HIGHLY intelligent and able to speak the Common Tongue.

Halfling - Standard

Liontaur - This just seems...awkward...a Sphynx would seem more appropriate since that is practically the same thing. Again, seems Redundant.

Human - Standard

Pixie - Again...I hope this is one of those races that takes at LEAST 6 Monster Levels.

Kobold - Arguably standard.

Tigertaur - Redundant.

Leopartaur - Redundant.

Lizardfolk - Could be interesting based on their "lore"

Merfolk - Different, but for a playable class, I feel they'd be VASTLY limited and would only be for certain campaigns. I'd look at giving them the ability to "land walk" at a young age, seeing as that is VERY popular Lore for Merfolk.

Raptoran - Always "different"

Worg - I think this falls under the same critiques as the Griffons. .........................

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Post is unread #3 Nov 20, 2010, 10:47 am
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Kuritaki
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I've edited the post and I hope it is clearer now. :redface:
A Bariaur is a goat-centaur and I confess... I like the "-taur" races very much.
Redundant doesn't mean less fun to play!
I'll look into the "land walk" ability for Merfolk, it's true they are very limited if they can only play under water.
And yes, Worgs and Griffons are just as intelligent as the rest of the PC races, if not more so. :)
In the Files-section you can download my PC Races. I'll update the file when I change the Merfolk description.
Thanks for your feedback! .........................
Run swift, run free!
       
Post is unread #4 Nov 26, 2010, 11:01 pm
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Twilightwyrm
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The Griffin an the Worg strike me as potentially very problematic. On the one hand, then they start they are already outfitted with effective natural weapons they do not need to spend money on. They would also (potentially) fly, giving them another advantage over other standard races. More than this though, I would imagine they would become rather disadvantaged at higher levels if they are playing anything other than arcane/divine classes, since they are more or less incapable of using standard weapons, which in turn leaves them with their natural weapons which, under most circumstances, cannot be enchanted. They can take weapon focus and continue to improve the damage with feats, but standard characters can get the same, if not better, effects just by paying money. Further, this also makes sleeping and traveling arrangements difficult, since they may not (in the case of a fully grown Griffin) be able to comfortably fit through the inn door, much less get a room there, leading to the rather awkward arrangement of having them sleep with the party horses (which in addition to be potentially demeaning, doesn't work well with the Griffin's or Worg's traditional relationship with horses). You can of course make a prestige class overcoming the weapon issue, but then the PC has to go out of their way with their traditional class path in order to meet its prerequisites to gain something the rest of the PCs can, again, just pay for. Finally, this makes dividing up weapons and armor difficult, since you cannot simply give such a PC a sword or a piece of armor as part of their treasure and expect it to be equal. They cannot naturally use the item, and unless it has some magic allowing it to morph to it's owner's specifications, they must then sell it for a fraction of its worth, thereby either depriving the PC of the finds of the rest of the party, or wasting party funds by forcing the party to give them a larger share of the treasure to compensate. Because of all these factors, I would take a second look at whether these are PC races you really want widely available in this campaign.
.........................
"If your heart is fearful throw away fear; if there is terror in it throw away terror. Take your axe in your hand and attack. He who leaves the fight unfinished is not at peace." -The Epic of Gilgamesh
       
Post is unread #5 Nov 27, 2010, 12:12 pm
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Kuritaki
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In my campaign it is taken for granted that most inns are ready to cater for multiple races and in the smaller inns the whole party most likely would camp out in the barn to keep an eye on their gear. That is not so big a problem.
It is true that having no hands is a disadvantage but a Permanent Magic Fang gives a nice bonus and you can strap on metal fighting claws or think of other solutions I haven't had time to think about yet...
The most important consideration for selecting one of the races should be your desire to play a certain kind of character.
All races and classes have their advantages an disadvantages.
Splitting up the loot is always difficult, most enemies are non-humans and getting armor to fit is never easy.
In a multi-species campaign loot will also be from many different species. .........................
Run swift, run free!
       
Post is unread #6 Nov 27, 2010, 12:24 pm
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Kuritaki
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I've updated my post to include the newest races. The file with all the descriptions isn't updated yet because I'm still working on the rules for making Half-Dragon characters. .........................
Run swift, run free!
       
Post is unread #7 Nov 29, 2010, 10:00 am
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Kuritaki
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The Half-Dragons are now complete and the file is updated! :smile:
Even the 'standard races' aren't very standard as I've tried to erase the 'species-ism' D&D always seemed to be suffering from,
making most non-Humans into homeless wanderers struggling for a life in the margins of Human society.
On Gaia all intelligent species have their own place and culture and there is still some room to expand. .........................
Run swift, run free!
       
Post is unread #8 Dec 15, 2010, 1:47 am
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Twilightwyrm
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Kuritaki said:

In my campaign it is taken for granted that most inns are ready to cater for multiple races and in the smaller inns the whole party most likely would camp out in the barn to keep an eye on their gear. That is not so big a problem.

It is true that having no hands is a disadvantage but a Permanent Magic Fang gives a nice bonus and you can strap on metal fighting claws or think of other solutions I haven't had time to think about yet...

The most important consideration for selecting one of the races should be your desire to play a certain kind of character.

All races and classes have their advantages an disadvantages.

Splitting up the loot is always difficult, most enemies are non-humans and getting armor to fit is never easy.

In a multi-species campaign loot will also be from many different species.


Fair enough I suppose, just so long as these things are planned for. And I've got to admit, having a flaming bite attack sounds pretty cool. (And having a Speed one could be interesting as well, in addition to being possible comedic :biggrin:) I don't tend to run into the armor from monsters not fitting PCs situation so much, since the PCs I DM for often end up facing other humanoid NPCs, but that is fair. .........................
"If your heart is fearful throw away fear; if there is terror in it throw away terror. Take your axe in your hand and attack. He who leaves the fight unfinished is not at peace." -The Epic of Gilgamesh
       
Post is unread #9 Dec 8, 2012, 6:46 am
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vaakraa
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